In this chapter, we learned how to play audio on Android using portable C++ code and open source third-party libraries. The provided examples are capable of playing .mp3
, and .ogg
audio files along with .it
, .xm
, .mod
, and .s3m
modules. We also learnt how to generate your own waveforms to simulate musical instruments. The code is portable across many systems and can be run and debugged on Android and Windows. Now, once we are done with audio, it is time to proceed to the next chapter and render some graphics with OpenGL.
Mastering Android NDK
Mastering Android NDK
Overview of this book
Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains.
This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process.
Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Using Command-line Tools
Native Libraries
Networking
Organizing a Virtual Filesystem
Cross-platform Audio Streaming
OpenGL ES 3.1 and Cross-platform Rendering
Cross-platform UI and Input System
Writing a Rendering Engine
Implementing Game Logic
Writing Asteroids Game
Index
Customer Reviews