Let's discuss a sample implementation to understand the key aspects covered in the pilot implementation roadmap.
Continuing the previous example in Chapter 3, Enterprise Gamification – Strategize, in the Strategize phase, How might we encourage reuse of assets within the enterprise?, we already validated the business case for deploying gamification to promote reuse. We applied design thinking and categorized the relevant ideas in a mind map and proceeded to develop, test, and refine the prototypes. This case study highlights the implementation details covering critical functionalities and a few sample use case scenarios.
The asset management process within the enterprise needs to be looked at again. There are too many disintegrated portals where the assets are currently maintained for varied contexts and there is no integrated view of the assets. There is no mechanism to validate the assets. The engagement level is poor with respect to the consumption...