With that, we now have most of the commonly needed features that most games need to be completed. With the basis created here, you can easily add menus and features to make your game great! In the next chapter, we will start with a new project with more exciting things for us to work with and explore even more of what Unity has to offer!
Unity Game Development Blueprints
By :
Unity Game Development Blueprints
By:
Overview of this book
Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
2D Twin-stick Shooter
Creating GUIs
Side-scrolling Platformer
First Person Shooter Part 1 – Creating Exterior Environments
First Person Shooter Part 2 – Creating Interior Environments
First Person Shooter Part 3 – Implementing Gameplay and AI
Creating Save Files in Unity
Finishing Touches
Creating GUIs Part 2 – Unity's New GUI System
Index
Customer Reviews