Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Project overview


In this chapter, we are going to be adding in that interactivity in the form of adding in enemies, shooting behaviors, and the gameplay to make our game truly shine. In addition, we'll also learn how to use an Xbox 360 Controller to accept input in our game as well.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Adding shooting behavior

  • Creating an enemy

  • Enemy movement

  • Shooting/killing enemies

  • Using Xbox 360 Controller Input

  • Moving to other levels

In this chapter, we will continue where the last chapter left off using the same project. You may continue with your previous project or pick up a copy along with the assets for this chapter from the example code provided for this book on Packt's website at https://www.packtpub.com/books/content/support.

In addition, the completed project and source files are located there for you to check if you have any questions or need...