Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Gary Riches is a senior software engineer and long-standing member of the iOS developer community. He has a keen interest in emerging technologies and is currently exploring what's possible with virtual reality.

Having worked as a software engineer for 16 years, he has had the opportunity to present his work worldwide at technology events, such as CES, Electronica, and Apps World.

He is the author of Ouya Unity Game Development, Packt Publishing and co-author of You can make an APP, Future Publishing.

When not building apps for clients, he also creates games and educational experiences for his own company, Bouncing Ball Games. The titles so far include Aztec Antics, Amazed, and Nursery Rhymes: Volumes 1, 2, and 3.

Adam Single is a husband, father, professional developer, indie developer, lover of music, and gamer. He's the coder for 7bit Hero; a programmer on the tech team at Real Serious Games in Brisbane, Australia; cofounder, programmer, and codesigner at Sly Budgie; and co-organizer of the Game Technology Brisbane meetup.

Since entering the professional game development industry in 2011, Adam has worked on numerous mobile games, including the Android hit Photon and a pre-installed game for specific Disney Japan handsets. He's been the programmer on a team that created a huge, interactive display at Queensland University of Technology's amazing multitouch screen installation, The Cube, as a part of Australia's first Digital Writing Residency and worked on a team at Real Serious Games creating large-scale, interactive simulations for the mining and construction industries. All of this has been done using the Unity game engine.

Adam has a passion for the unique and engaging possibilities inherent in modern technology. When he's not working on exciting new game mechanics for Sly Budgie, he's experimenting with "homemade VR" using mobile phone technology and pushing the exciting ideas behind 7bit Hero's live music/multiplayer game interaction down whichever fascinating path it may lead.

Jacquelyn Soh is a game developer who has been creating games for over 7 years. She is proficient in multiple aspects of game development, including programming, game designing, producing, and even art development. She is skilled in multiple languages and engines, including C, C++, C#, JavaScript, ActionScript, Python, HTML, CSS, Unity, Scirra Construct, Microsoft XNA, and several others.

Jacquelyn began her programming career in Flash, working on an online virtual world. Unsatisfied with her knowledge, she joined DigiPen Institute of Technology and graduated with a Bachelor's degree in Computer Science and Game Design with a Mathematics Minor.

Jacquelyn has since worked on a variety of games including virtual worlds, indie games, serious games, and various professional projects. Some game titles she has worked on include Tiny Dice Dungeon, Wiglington and Wenks, and Lord of the Guardians. She is currently working as a software engineer and an indie developer. She can be found online at www.jacquelynsoh.com and can be contacted at .

Kerrie Woollhouse is a very creative and artistic individual with 7 years of experience in game development, web development, art, and photography. She has also recently enjoyed being a technical reviewer for Packt Publishing Unity books, including Learning Unity 2D Game Development by Example.

Kerrie continues to follow her passions with the highest ambitions and looks forward to expanding on current and future projects.