Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating health bars


One of the advantages that the new UI system has over the previous one is the fact that you can place UI elements in either 2D or 3D as an overlay to the screen, just as we did before or as part of the game world itself. With that in mind, I thought a good first thing to implement would be health bars above our enemy's heads from our shooter project that we worked on in Chapter 4, First Person Shooter Part 1 – Creating Exterior Environments, Chapter 5, First Person Shooter Part 2 – Creating Interior Environments, and Chapter 6, First Person Shooter Part 3 – Implementing Gameplay and AI. We perform the following steps:

  1. We are going to first open our first person shooter project we created back in Chapter 4, First Person Shooter Part 1 – Creating Exterior Environments, Chapter 5, First Person Shooter Part 2 – Creating Interior Environments, and Chapter 6, First Person Shooter Part 3 – Implementing Gameplay and AI. Open up your exterior scene (in the example code, saved...