Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Approaching UI


We will learn about some more advanced features of User Interfaces (UI) in Chapter 8, User Interface for the Tower Defense Game. However, I recommend that you read a specific book about UI, if you want to master it. For instance, Unity UI Cookbook, Packt Publishing.

To make our level a little more enjoyable, we should add some UI elements to indicate the player's health and score. So let's do that!

In order to add some UI elements, we need a canvas. Usually, every time we create a UI element for the first time in the scene, a canvas is created as well. However, you can also create one by right-clicking in the Hierarchy panel and then clicking on UI | Canvas. A new object is added to our scene, with the name Canvas.

A canvas is an area that all UI elements must be children of. Let's start by adding some UI text under it. We can add it by right-clicking on the Hierarchy panel and then UI | Text. As a result, a new object named Text under Canvas has been created.

First, let's rename...