Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
About the Author
About the Reviewer


Our work so far has produced an interesting environment and a controllable character within this environment. Before moving forward, let's turn our attention to optimization—an issue that should be considered early during development. Optimization refers to the tips and tricks that we can apply to improve runtime performance as well as our workflow generally. Here, we'll consider prefabs to improve our workflow and Sprite Packing to improve runtime performance. Let's start with prefabs.

A prefab is a Unity asset that lets you group together many objects in a scene and package them together as a single unit that can be added to the Project panel as an asset. From here, the prefab can be added as a complete unit to any other scene or environment as though it were a separate and complete thing. The player character is an ideal candidate for a prefab because it must feature in all the other scenes we create. Let's create a prefab from the player. To do this, simply drag and drop...