Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

An overview of the project


The project to be created is a first-person prototype in which the player character can wander and explore a terrain environment. The terrain features hills, valleys, and varied terrain elements. Among the terrain will be scattered several enemy characters (NPCs). Each character features artificial intelligence. Specifically, each character will wander around (Patrol mode) searching for the player. If the player is sighted, the NPC will chase and pursue the player (Chase mode). If, during the chase, the enemy loses sight of the player, they will return to patrolling. On the other hand, if the enemy approaches the player during the chase, the enemy will attack the player (Attack mode). In short, therefore, the AI features three main states: Patrol, Chase, and Attack. This, in short, constitutes the enemy AI and represents the main challenge for the player on this project. See Figure 7.1 for the completed project:

Figure 7.1: Building a world of intelligent NPCs