Book Image

Gamification with Unity 5.x

Book Image

Gamification with Unity 5.x

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 10.  Being the Best That You Can Be!

Congratulations! You have made it to the final chapter! This is itself worthy of a celebration. But before we bring out the cake, and embark on such festivities, we have a few more things to cover. More specifically, we will cover the following topics in our final moments together:

  • To begin, Getting your game on without overdoing it, will explain important elements of the design process to keep in mind in order to extend the design of your application. In addition, it will explain a range of useful, essential, and practical approaches to designing gamified experiences.

  • We will proceed by discussing New and future directions that will cover the ways that what we have learned can be used within the application and how our application can impact real life in a more influential way. In addition, it will discuss additional ways to develop the design of your application.

  • Lastly, we will conclude this chapter, and our gamified journey, with Improving your...