Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
About the Author
About the Reviewer

Creating a user profile system in Unity

Our profile system will include an avatar (a picture of the player), a profile that will include basic information about their location, as well as having their achievements and game elements displayed on a separate page. However, before we embark on creating a user profile system, we need to do a few things, if you haven't already: getting Unity set up and ready to go. Unity exists in different versions: Personal, Plus, Pro and Enterprise. For the purposes of this book, we will be using the free version (Personal), which you can download here:

Downloading Unity screen

Setting up the Unity project

Let's begin by setting up a project in Unity. This might sound simple enough, but at this point, how you set up your file and folder structure can determine how many headaches you will have later. Another thing to keep in mind during the design and development process is naming conventions, especially for version control. Of course...