Author
Lauren S. Ferro
|
Copy Editor
Safis Editing
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Reviewer
Charles Palmer
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Project Coordinator
Ritika Manoj
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Commissioning Editor
Amarabha Banerjee
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Proofreader
Safis Editing
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Acquisition Editor
Larissa Pinto
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Indexer
Rekha Nair
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C ontent De velopment Editor
Sachin Karnani
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Graphics
Abhinash Sahu
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Technical Editor
Sachit Bedi
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Production Coordinator
Melwyn Dsa
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Gamification with Unity 5.x
Gamification with Unity 5.x
Overview of this book
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!
This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.
You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
The Anatomy of Games
Who or What Am I? Understanding the Player
An Engaged Player is a Happy Player
Organized Chaos - Getting Ideas Out of Your Head and on to Paper
Sculpting the Conceptual Beast
Breathing Life into Your First Creation - Creating and Importing Assets for Your Application
Get Your Motor Running
Break, Destroy, and Rebuild - the Art of Playtesting and Iteration
Graduating Your Project to Completion
Customer Reviews