Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Testing LevelGenerator


We went through some difficult coding recently. You might feel a bit uncomfortable still, but don't worry. The more time you spend coding, the more confidence you gain.

To test whether everything works correctly, we need to do some setup in the Scene:

  1. Create a new GameObject and call it LevelGenerator.
  2. Add a LevelGenerator Component to the LevelGenerator game object.
  3. Create a new game object and call it startPoint.
  4. Position the start point game object in the scene so that it is below and behind the Player game object. Thus, the first generated level piece will appear directly under the Player.
  5. Assign the LevelPieceBasic game object as the first element on the LevelPrefabs array.
  6. Assign the startPoint game object into the correct slot in the LevelGenerator component:
  1. Ready to test? Click Play in Unity. If all goes well, you should see two initial level pieces generated.

Congratulations! You just wrote a working part of a procedurally–generated level. I get it's not the most...