Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

High score and persisting data


Pretty much every game has some sort of scoring system. You will now learn how to write simple code that calculates the score based on the distance the player has traveled since the start of the level. We will then use this score value and store it in Unity's PlayerPrefs class to make sure that the value is remembered between sessions. PlayerPrefs is a very useful built–in Unity class that allows us to store and access data between Unity sessions.

Let's write the following method in the Playerclass:

We have finally come to a real–life example of a method that returns something. As you can see, the GetDistance() method returns a float value, the distance between the starting point and the current position of the player game object.

I won't go into too much detail here. I encourage you to dive into the Unity Scripting Reference and search for Vector2.Distance to understand exactly how it works.

With the GetDistance() method working, we can now call it from any place...