Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Health Points and Health bar


Now that we have successfully created a collectable coin and developed a counting system for it, we can take a look at other types of collectables that are commonly used in video games. 

The first one is the Health Point; it is very common to see this type of collectable in multiple game genres and it allows us to have a health system–that way, we can get hit a few times before dying.

Let's start by downloading Health.unitypackage and importing it into your project. Now drag the Health prefab into the Hierarchy view so that we can take a look at it. If we press Play, we can see that it is a simple heart sprite that bounces up and down.

At this moment, nothing will happen if the character touches the heart, so the next thing that we need to do is code our Health prefab. Collectables generally have the same principles; they need to be collected, and if we think about it, Health Points behave just like the Coins. For that reason, we can start by duplicating the Collectable...