Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

User input


The first and relatively the most simple functionality we can add is the ability to jump. We already have basic physics with gravity working on the Player game object. Before we can make our Player game object jump, we need to know when this should happen. The user always needs some sort of interface in order to interact with the game. On PC and Mac, in most cases, it will be the mouse or keyboard. On mobile devices, it will be the touchscreen.

Unity gives us a lot of out–of–the–box functions we can call to check whether the user is trying to interact through any input. For this game, we will be using the keyboard as our main controller. Now let's take a look how to use our keyboard to interact with the game:

if(Input.GetKey(KeyCode.Space))

As we can see, this is the code that we'll be using to make our keyboard communicate with the game. Here, it says that if we press a key and that key is the space bar, the code that is inside of this statement will run.

For every key, there are...