Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Storing items in the List


Using a List instead of an array can be so easier to work with in a script. Look at some forum sites related to C# and Unity, and you'll discover that a great deal of programmers simply don't use an array unless they have to; they prefer to use a List. It is up to the developer's preference and task. Let's stick to lists for now.

Here are the basics of why a List is better and easier to use than an array:

  • An array is of fixed size and unchangeable
  • The size of a List is adjustable
  • You can easily add and remove elements from a List
  • To mimic adding a new element to an array, we would need to create a whole new array with the desired number of elements and then copy the old elements

The first thing to understand is that a List has the ability to store any type of object, just like an array. Also, like an array, we must specify which type of object we want a particular List to store. This means that if you want a List of integers of the int type then you can create a List...