Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Project Management and Version Control

In this chapter, we'll take a detour away from the Dead Keys project specifically, and into related development fields, such as project management and version control. These are critically important for organizing your work and ensuring that a development is focused and completed as per the schedule and with the intended quality. You might think these practices are unnecessary for people working alone or in very small teams, but this is not true. Teams of all sizes, from one person to hundreds, need some degree of project management skills, and version control is a technology (alongside others) that can really help. Generally speaking, project management is about understanding the project design, aspirations, and required workload, and then creating a schedule to support that workload, distributing tasks to qualified people, at the right...