Book Image

Learning C# by Developing Games with Unity 2019. - Fourth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2019. - Fourth Edition

By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Free Chapter
1
Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code
Preface

Unity has become one of the most popular game engines in the world, catering to amateur hobbyists, professional AAA studios, and cinematic production houses. While mainly considered a 3D tool, Unity has a host of dedicated features that support everything from 2D games and virtual reality to post-production and cross-platform publishing.

While developers love its drag-and-drop interface and built-in features, it's the ability to write custom C# scripts for behaviors and game mechanics that really take Unity the extra mile. Learning to write C# code might not be a huge obstacle to a seasoned programmer that already has other languages under his or her belt, but it can be daunting for those of you who have no programming experience. That's where this book comes in, as I'll be taking you through the building blocks of programming and the C# language from scratch, all while building a fun and playable game in Unity.