Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
Part 1: Start Programming with Roblox
Part 2: Programming Advanced Systems
Part 3: Creating Your Own Simulator Game

Chapter 8: Building Data Stores

In this chapter, you will learn how to let players make progress in your game and continue building on this progress even if they decide to leave and rejoin the game. You will learn how to do this by using data stores. We will start with an introduction to data stores that will teach us the basics of how to save and load data. This will help us understand how data stores work. Once we know this, we will learn best practices to make our data stores safer and prevent data loss. Finally, we will learn how to use ordered data stores, which will allow us to make leaderboards that feature the best players of our game.

The following topics will be covered in this chapter:

  • Introduction to data stores
  • Writing safer data stores
  • Working with ordered data stores
  • Exercises

By the end of this chapter, you will know how to build data stores using best practices. You will know how to save, load, and remove data. In addition, you will know...