Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Programming GUIs

Now that we have finished all of the RemoteEvents and RemoteFunctions, we can start programming our GUIs. The primary thing that we need to do is use the RemoteEvents and RemoteFunctions at the correct times. This way, our GUIs will be updated correctly, and buttons will do what they are supposed to do.

Before we start implementing each GUI, we need to create a system that allows each GUI to open and close. In the Exercise 6.1 – Creating a Shop GUI section of Chapter 6, Creating User Interfaces for All Devices, we made this system already. At the time, there were two example answers for this exercise: a default and an advanced version. For our game, we will use the advanced version. Since it is not required to rescript these modules completely, we can copy and paste them into our new GUIs.

Tip

It is recommended that you read through all of the code for these modules. If you cannot figure out what specific modules do or how they work, redo Exercise 6...