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Mastering Roblox Coding

Mastering Roblox Coding

By : Mark Kiepe
4.8 (5)
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Mastering Roblox Coding

Mastering Roblox Coding

4.8 (5)
By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
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1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Implementing server scripts

Now that our data stores are finished, we can implement the scripts that run on the server. This means we will start thinking of RemoteEvents and RemoteFunctions that the client will need to use. Then, we will implement these.

Implementing this will be a lot of work without seeing any visible results. When making your own game from scratch, you might make systems feature-based. This means that you would make both the client and server sides at the same time, instead of making the entire server side first. However, to improve the readability of this chapter, we have chosen to start with the server side and finish this in its entirety. Then, once our server side is finished, we have finished RemoteEvents and RemoteFunctions that we can call from the client that will instantly work.

In the following sections, we will analyze what has to be programmed together. After that, we will provide steps similar to the way we have done with the exercises in the...

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