Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
Part 1: Start Programming with Roblox
Part 2: Programming Advanced Systems
Part 3: Creating Your Own Simulator Game

Writing safer data stores

We will learn helpful best practices to keep in mind when creating data stores in the upcoming sections. These best practices will assist us in the small chance that something goes wrong, which hopefully occurs as infrequently as possible! However, even though it might not occur as often, we still need to prepare for when it happens.

In this section, we will expand on our knowledge about saving tables and dictionaries by learning how to cache data. After that, we will improve our data stores by making our data stores autosave. We will also learn how to improve our error handling by implementing retries. Once we understand this, we will learn more about the limitations that data stores have.

The previously mentioned improvements will greatly improve the quality of our data stores. However, all these improvements will make our scripts very lengthy. If we were to have multiple scripts that handled our data stores, we would have a lot of duplicate code....