Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Implementing advanced user input

So far, we have seen many ways to detect user input. For instance, in Chapter 6, Creating User Interfaces for All Devices, we have already seen how to listen to user input on GUIs. Besides this, we have already learned how to listen to user input by using ClickDetectors, ProximityPrompts, and tools. These are the most commonly used ways of detecting user input for mobile devices. However, there are other ways to detect “input” from phones, such as by using the Gyroscope or Accelerometer sensors. However, these are not used very often.

For consoles and PCs, there are more ways of getting input. We will consider these types of inputs “advanced” inputs. This is because we have to worry about more elements when listening to these than, for example, tools. When we used tools, Roblox made one event: the .Activated event that would get fired when a player interacted with it. We did not have to worry about the device that this...