Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Introduction to events

Sometimes, you want something to happen when a particular action is performed. This action can be anything. Let us make an application with one of these actions. Throughout the following sections, we will make a system that changes the color of our character once we jump. But this raises a problem: how do we detect whether someone is jumping?

First things first, we need a reference to a Player instance. But how do we know which players are in-game? Of course, we can make the system for our character. After all, we know our username. But what if someone else is in the game? We somehow need to detect whether someone joins our game because then, we know who is in our game.

In the following section, we will learn how to use functions on instances. After that, we will learn what events are and what they are used for. Additionally, we will learn how to listen to them. Finally, we will learn what to do when we need an event that does not exist.

Functions on...