Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
Part 1: Start Programming with Roblox
Part 2: Programming Advanced Systems
Part 3: Creating Your Own Simulator Game


In this chapter, we learned so much about listening to user input. While we already knew how to listen to user input from GUIs, we can now make advanced systems that rely on user input. Throughout this chapter, we learned how to listen to user input from ClickDetectors, ProximityPrompts, and tools. All three of these allow us to easily listen to user input without worrying about the device that the user is playing on. Roblox handles all of these complexities for us.

When we looked into how ClickDetectors work, we learned more than just listening to user input. In addition to listening to user input, we learned how leaderstats work. We have seen how leaderstats allow us to easily display progress inside of the player list, which is a core GUI in every Roblox game. Besides leaderstats, we have also looked at the default particles that Roblox offers, such as Explosions and Fire.

Besides particles, we have also learned how to work with tools. In this chapter, we have made...