Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Index

Symbols

2xMoney game pass 380

:SetAsync() function 306, 307, 308

:UpdateAsync() function 306, 307, 308

A

absolute path 120

accessories, Roblox 238

advanced user input

ContextActionService 255

gamepad input 244

implementing 240

keyboard input 241

mouse input 250

AnchorPoint property 190

animations

about 159

on NPCs 164, 166, 167

uploading 159, 160

working with 159

AnimationTrack

animation, speeding 163, 164

animation, starting 161, 162

animation, stopping 162, 163

programming 161

Animator object 160, 161

application programming interfaces (APIs) 256

arguments

about 43

using 42, 43, 44

B

BasePart 89

BaseParts 151

Beams particle 229

BillboardGuis 231

product-price BillboardGui, making 206

UICorner, using 207

UIStroke, using 207, 208

using 205, 206

bindable events 81

using 92, 93, 94, 95, 96

using, in modules 100, 101, 102, 103

...