Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Chapter 5: Optimizing Your Game

In this chapter, we will focus on how to optimize our games. Since Roblox games can be played on a wide range of devices, including lower-end devices, we need to ensure everyone can have an amazing time while playing our games. Luckily, there are a few tricks we can follow to boost our games’ performance. Besides this, Roblox also has a built-in system called StreamingEnabled. StreamingEnabled will automatically remove parts that are far away from the player if that user is lagging. In this way, their performance will go up. However, since these parts get removed, we need to adjust our scripting style a bit in order to deal with this.

In this chapter, we will cover the following topics:

  • Using StreamingEnabled
  • Working with animations
  • Working with Tweens

By the end of this chapter, you will understand how to boost the performance of your game by using StreamingEnabled. Besides this, we will learn how to use animations in...