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Actionable Gamification

Actionable Gamification

By : Yu-kai Chou
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Actionable Gamification

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
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1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

Chapter 15: Understanding Other Gamification and Behavioral Frameworks with Octalysis

Up to this point we have covered almost everything there is to learn in Level I Octalysis design. My goal for the book is to go deep on one methodology and framework (namely my own), and then once competency of that one framework is achieved, use it to understand other frameworks.

In 2012, when I attended the annual GSummit266, the largest gamification conference in the world, I was thoroughly impressed by the ensemble of knowledgeable panelists and speakers. However, I imagined that the average attendee could be flustered by all of the various talks and frameworks presented at the conference - from Richard Bartles’ Four Player Types, Mihayi Chiksenmihayi’s Flow Theory, Nicole Lazzarro’s 4Keys2Fun, and a plethora of others!

At the end of the day, while the attendee feels pumped and inspired about the world-changing potential of gamification, they may still feel confused about...

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Actionable Gamification
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