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Book Overview & Buying
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Table Of Contents
Actionable Gamification
By :
Up to this point we have covered almost everything there is to learn in Level I Octalysis design. My goal for the book is to go deep on one methodology and framework (namely my own), and then once competency of that one framework is achieved, use it to understand other frameworks.
In 2012, when I attended the annual GSummit266, the largest gamification conference in the world, I was thoroughly impressed by the ensemble of knowledgeable panelists and speakers. However, I imagined that the average attendee could be flustered by all of the various talks and frameworks presented at the conference - from Richard Bartles’ Four Player Types, Mihayi Chiksenmihayi’s Flow Theory, Nicole Lazzarro’s 4Keys2Fun, and a plethora of others!
At the end of the day, while the attendee feels pumped and inspired about the world-changing potential of gamification, they may still feel confused about...
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