Book Image

Actionable Gamification

By : Yu-kai Chou
Book Image

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
Free Chapter
1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

The Mentor that Stole My Life

In 2012, I was doing research on some games that didn’t have great graphics, but were very successful from the prospective of engagement and monetization (yes, part of my work is to research and play games, among other grueling activities such as talking about games, traveling the world, and coming up with random comments while filming my videos).

During this time, a game called Parallel Kingdom popped up on my radar135.

Parallel Kingdom is a mobile location based MMORPG (Massively Multiplayer Online Role-Playing Game) that allows players to access and grow in a virtual world laid out on top of the real world, based on the player’s GPS location. The game has fairly unrefined and unimpressive graphics, but monetizes handsomely and makes millions of dollars as a small team.

When I started doing preliminary research on the game, I initially planned to spend no more than two hours to learn about its game mechanics design...