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Actionable Gamification

Actionable Gamification

By : Yu-kai Chou
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Actionable Gamification

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
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1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

Chapter 4: Putting Gamification in its Place

Before we jump further into deeper experience and engagement design through the 8 Core Drives, I’d like to take a moment to resolve some pressing questions regarding the various forms of gamification campaigns.

While the topic of Gamification is exciting and productive, many people new to the industry have a hard time figuring out what gamification means and how to categorize it.

What if our employees don’t want to play games? Is calling something a quest considered gamification? Is the gamification BlendTech uses to promote its blenders the same as the gamification that eBay uses to make its platform addictive? How do I know what type of gamification works for my company?

All this can be quite confusing to the average reader (which of course, you are not). As Gamification is such an all-encompassing umbrella term for “making things game-like” (by the way, the popular Wikipedia definition is, “the use...

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Actionable Gamification
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