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3D Game Development with Microsoft Silverlight 3: Beginner's Guide

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By : Gaston C. Hillar
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3D Game Development with Microsoft Silverlight 3: Beginner's Guide

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

3 (1)
By: Gaston C. Hillar

Overview of this book

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight. This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence. The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.
Table of Contents (21 chapters)
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3D Game Development with Microsoft Silverlight 3
Credits
About the Author
Acknowledgement
About the Reviewer
Preface
1
Pop quiz—Answers

Chapter 1. Lights, Camera, and Action!

We want to develop 3D games using Silverlight 3. We will need to work hard in order to achieve this exciting goal. First, we must understand some fundamentals related to various tools and 2D graphics, and their relevance to Silverlight 3. In this chapter, we will cover many topics that will help us understand the new tools and techniques involved in preparing 2D graphics to be used in Silverlight games. This chapter is all about graphics.

In this chapter, we will:

  • Prepare a development environment to develop games using Silverlight 3

  • Recognize the digital art assets from an existing game

  • Create and prepare the digital content for a new 2D game

  • Understand the tools involved in a 2D game development process

  • Learn to manipulate, preview, and scale the digital content

  • Build and run our first graphics application using the digital content

UFOs in the sky!: Invaders

You love 3D games. You have always wanted to develop a 3D game with amazing characters, dazzling scenarios, outstanding effects, and many skill levels. And now you have the opportunity. A legendary game developer drives a new game contest. He challenges Silverlight developers to show him some ideas for a modern 2D Invaders game. If he likes a developer's idea, he will contract him to develop 3D games for his well-known gaming web site using Silverlight 3. This web site pays high wages to developers. It is an incredible opportunity and you cannot miss this train. Tickets, please!

Developing 3D games is an exciting process, but it is also difficult. However, working with a 2D game before moving into the 3D world is a nice starting point. That is exactly what we are going to do.

During our journey, we will need to exploit our creativity as much as possible. Game development requires many heterogeneous skills. However, the most important ingredient is creativity.

We already know how to develop some applications using the C# programming language. However, RIAs (Rich Internet Applications) offer an exciting way ahead for game development because they provide a rich experience for users without the need to install software on their computers. Users expect RIAs to be like conventional downloadable games that offer amazing graphics, impressive performance, and a very interactive experience. Silverlight is a great (and growing) RIA platform, and games are the next level to exploit in Silverlight. 3D games represent our challenge in this book and we shall take full advantage of our C# knowledge here.

So, let's take our C#, XAML, and Silverlight development skills to the next level. We want to take full advantage of modern technologies. First of all, we must install the latest tools and begin working on some 2D games' basics. Later, we will use that knowledge in developing 3D games using Silverlight 3, the newest kid on the block from Microsoft.

The only requirements needed to develop 3D games using Silverlight are to understand the basics of the C# programming language, XAML code, and the Visual Studio IDE. We will cover the rest of the requirements in our journey through the 3D game development world!

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