Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By : Gaston C. Hillar
Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By: Gaston C. Hillar

Overview of this book

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight. This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence. The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.
Table of Contents (21 chapters)
3D Game Development with Microsoft Silverlight 3
Credits
About the Author
Acknowledgement
About the Reviewer
Preface
Pop quiz—Answers

Hear the UFOs coming


So far, we have worked with 3D scenes showing 3D models with textures and different kinds of lights. We took advantage of C# object-oriented capabilities and we animated 3D models and moved the cameras. We have read values from many different input devices and we added physics, artificial intelligence, amazing effects, gauges, statistics, skill levels, environments, and stages. However, the game does not use the speakers at all because there is no background music and there are no in-game sounds. Thus, we have to sort this issue out. Modern games use videos to dazzle the player before starting each new stage. They use amazing sound effects and music custom prepared for the game by renowned artists. How can we add videos, music, and sounds in Silverlight?

Note

We can do this by taking advantage of the powerful multimedia classes offered by Silverlight 3. However, as a game uses more multimedia resources than other simpler applications, we must be careful to avoid including...