So far, we have added statistics and scoring to the game. We created nice gauges to display information to the player in real-time. However, we need to organize the game. We have to define dozens of parameters, new behaviors, maps, levels, stages, introductions, instructions, interactive menus with animations, and setup screens, among other things. Players want to take control of modern games. They like spending time creating their own gaming experiences, changing parameters, defining new skill levels and competing against other players to be in the top of the hall of fame. How can we add new behaviors, stages, introductory screens, and configuration options without boring the players?
We can do this by combining dazzling transition effects with nice screen designs. We have to work with bitmaps at a pixel level and organize the screens using a powerful design tool.