Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By : Gaston C. Hillar
Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By: Gaston C. Hillar

Overview of this book

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight. This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence. The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.
Table of Contents (21 chapters)
3D Game Development with Microsoft Silverlight 3
Credits
About the Author
Acknowledgement
About the Reviewer
Preface
Pop quiz—Answers

Time for action—testing the input devices with a DirectInput wrapper


DirectInput offers a complex API. You do not want to learn the complete API because you just want to use the steering wheel in your XBAP WPF game.

There is a simple yet powerful wrapper for joystick style devices, developed in C# by Mark Harris. We can use it to obtain values from the steering wheel. There is an example Windows Forms application that can help us to understand how to work with this wrapper.

  1. 1. Download the source code for the C# Joystick wrapper from its page in THE CODE PROJECT website, http://www.codeproject.com/KB/directx/joystick.aspx. The compressed file is joystick-src.zip.

    Note

    The source code is available as part of the code that can be downloaded for this book. However, in order to publish code for your new applications that use this wrapper, you must keep the copyright notice and the credit to the original author, Mark Harris.

  2. 2. Decompress the previously mentioned file.

  3. 3. Open the JoystickSample solution...