Your project manager wants the game's player to be able to select between many available spaceships. Two 3D digital artists are creating new models using 3D DCC tools. He wants you to control many cameras in real time to show a ship from many different angles. The player should be able to choose one active camera. This technique is very common in 3D games where the player must choose a desired character.
However, there is a big problem. The 3D digital artist who is working with you, knows about the cameras used in the 3D DCC tools, whereas you do not have any idea of how to work with cameras in Balder. Do not worry. The best way to understand how cameras work is by previewing what happens when you change the values of the parameters that manage their behavior. Luckily, using Expression Blend, you can see what happens in the Viewport3D
when you change the values. As you need to learn to accomplish this task quickly, we will begin working with this tool...