The vector-based prototype of the remake was indeed successful. You have signed your first contract to develop a new remake! This time, you will have to create a 3D remake. Your first assignment is to work with a 3D digital artist to choose a 3D model for the spaceship. In order to do so, you have to watch the model being rendered, and rotate it in the 3D space. This will allow you and the 3D digital artist to decide whether the spaceship is suitable or not for this new game.
The 3D digital artist has been creating 3D models for DirectX games. Therefore, he is used to working with the DirectX .x file format. As you do not know the appropriate 3D engine to use with Silverlight in order to load the model, your first tests will be done using an XBAP WPF application and an XAML 3D model. This will allow you to interact with the 3D model.
First, we are going to convert the model to the XAML file format using an open source 3D DCC...