Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By : Gaston C. Hillar
Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By: Gaston C. Hillar

Overview of this book

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight. This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence. The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.
Table of Contents (21 chapters)
3D Game Development with Microsoft Silverlight 3
Credits
About the Author
Acknowledgement
About the Reviewer
Preface
Pop quiz—Answers

Summary


We learned a lot in this chapter about digital content recognition, manipulation, conversion, and creation. Specifically, we prepared a development environment and the tools to work with 2D content and Silverlight 3. We recognized digital art assets from an existing game—the legendary Invaders. We created and prepared digital content for two new 2D games—one raster art based and the other vector graphics based. We understood the different tools involved in a 2D game development process and learned many techniques to manipulate, convert, preview, and scale digital content. We acknowledged the advantages of vector-based graphics as well as its performance trade-offs. We created our first Silverlight application using vector-based XAML graphics, and then developed an XBAP WPF version of the same application. Now, we are able to begin preparing and organizing the digital content for a simple yet impressive 2D game.

Now that we've learned about the principles of development environment preparation and digital content manipulation, we're ready to learn the techniques to work with 2D characters in a 2D game and to manage resolutions and frameworks, which is the topic of the next chapter.