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Table Of Contents
3D Game Development with Microsoft Silverlight 3: Beginner's Guide
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So far, we have been working with raster and vector based sprites in 2D scenes. We were able to use a good object-oriented design to generalize the most common tasks related to sprite management. However, our first goal is to develop 3D scenes using Silverlight 3. How can we load and display 3D characters in a 3D space using Silverlight?
We can do this by exploiting the powerful features offered by many 3D DCC tools to create and export 3D models to the file formats that are compatible with the Silverlight 3D engine. Then, we can combine these models with a good object-oriented design and we will be able to use similar principles to the ones learned for raster and vector based sprites, but working in a 3D space. It is time to begin working with 3D games, in particular a 3D space invaders game.
The key to success is preparing the 3D models before exporting them to the required file formats. We must understand how 3D DCC tools work in order to create compatible...
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