1. Stay in the
SilverlightMonster
project.2. Expand
MainPage.xaml
in the Solution Explorer and openMainPage.xaml.cs
.3. Add the following
private
variable in thepublic partial class MainPage : UserControl
to hold a list ofGhost
instances:private List<Ghost> _ghosts;
4. Add the following lines of code after the line
InitializeComponent()
; in the constructor. (We must create the list and add theGhost
instances created through the XAML code.)// Create the new list _ghosts = new List<Ghost>(); // Add each Ghost instance previously created through XAML code _ghosts.Add(ghost); _ghosts.Add(ghost2); _ghosts.Add(ghost3); _ghosts.Add(ghost4); _ghosts.Add(ghost5); _ghosts.Add(ghost6); _ghosts.Add(ghost7); _ghosts.Add(ghost8);
5. Replace the code in the event handler for the
MouseMove
event with the following lines:// Get the mouse current position Point point = e.GetPosition(cnvMovementTest); // Define a starting point that...
3D Game Development with Microsoft Silverlight 3: Beginner's Guide
By :
3D Game Development with Microsoft Silverlight 3: Beginner's Guide
By:
Overview of this book
Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight.
This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease!
The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience.
By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence.
The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.
Table of Contents (21 chapters)
3D Game Development with Microsoft Silverlight 3
Credits
About the Author
Acknowledgement
About the Reviewer
Preface
Free Chapter
Lights, Camera, and Action!
Working with 2D Characters
Combining Sprites with Backgrounds
Working with 3D Characters
Controlling the Cameras: Giving Life to Lights and Actions
Controlling Input Devices to Provide Great Feedback
Using Effects and Textures to Amaze
Animating 3D Characters
Adding Realistic Motions Using a Physics Engine
Applying Artificial Intelligence
Applying Special Effects
Controlling Statistics and Scoring
Adding Environments and Scenarios
Adding Sound, Music, and Video
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