Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By : Gaston C. Hillar
Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By: Gaston C. Hillar

Overview of this book

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight. This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence. The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.
Table of Contents (21 chapters)
3D Game Development with Microsoft Silverlight 3
Credits
About the Author
Acknowledgement
About the Reviewer
Preface
Pop quiz—Answers

Chapter 12. Controlling Statistics and Scoring

A game must provide information to its players. It has to offer statistics for the main characters and for the enemies. This information is vital for informing the players' decisions. On the one hand, if the player has three remaining lives, he can take risks. On the other hand, if he has just one remaining life, he cannot. Therefore, we have to use great designs for the gauges that show information to the player. At the same time, the information must be accurate because the player is going to take important decisions using it.

In this chapter we will add statistics and scoring to the game. By reading it and following the exercises we will learn to:

  • Use special fonts to display information

  • Learn to create different kinds of gauges to display information

  • Work with multiple gauges in 3D scenes

  • Learn to encapsulate complex gauges using classes

  • Update multiple gauges in a game

  • Control the layout for the gauges

Showing gauges and scorecards

So far, we have...