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Table Of Contents
3D Game Development with Microsoft Silverlight 3: Beginner's Guide
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In order to create first-rate games, we must show moving graphics on the screen. This seems to be a pretty simple task. However, it requires writing smart code in C# to avoid losing control over some important aspects of a game, such as the speed of the image's movement and the time it takes to render the animations in different computers.
In this chapter, we will begin creating 2D characters that move on the screen and also learn to control their behavior in a 2D space. We will:
Prepare a project to take advantage of Silverlight 3's performance enhancements for graphics-intensive applications
Learn to perform hardware-accelerated transformations on multiple art assets
Animate images in a 2D space working with vectors, speed, and direction
Understand locations, resolutions, and dimensions
So far, we have prepared a development environment to develop games using Silverlight 3, and we have created some digital art assets...
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