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Table Of Contents
3D Game Development with Microsoft Silverlight 3: Beginner's Guide
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In order to create a nice 3D scene for a game, we must be able to work with 3D DCC tools and then be able to load the models in our application. This seems to be an easy task, involving just a few steps. However, it involves many file format conversions that usually generate a lot of incompatibilities. There is always trouble just around the corner when working with 3D meshes.Hence, we must use the right tools and procedures to achieve our desired result.
In this chapter, we will take 3D elements from popular and professional 3D DCC tools and we will show them rendered in real-time on the screen. By reading it and following the exercises we will learn to:
Understand how to work in a 3D world that is shown in a 2D screen
Take advantage of 3D DCC tools to create 3D models for our games
Prepare the 3D elements to be loaded into our games
Understand hardware and software real-time rendering processes
Control transformations applied to meshes and 3D elements
Change the font size
Change margin width
Change background colour