Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By : Gaston C. Hillar
Book Image

3D Game Development with Microsoft Silverlight 3: Beginner's Guide

By: Gaston C. Hillar

Overview of this book

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight. This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence. The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.
Table of Contents (21 chapters)
3D Game Development with Microsoft Silverlight 3
Credits
About the Author
Acknowledgement
About the Reviewer
Preface
Pop quiz—Answers

Chapter 5. Controlling the Cameras: Giving Life to Lights and Actions

In order to create dazzling real-time scenes, we must understand how 3D cameras work. Only then we will be able to control their properties and switch between multiple cameras to give life to our 3D models located in a 3D world.

The 3D cameras are both complex and powerful. Hence, we must reduce their complexity to keep things simple, and must be able to exploit their power without reading Pitagora's bookshelf.

In this chapter, we will learn everything we need to know about 3D cameras so that we can render our models in real time on a 2D screen from different angles. By reading it and following the exercises, we will learn to:

  • Understand how to work with the most important properties of 3D cameras

  • Control transformations applied to cameras and understand their effects on the rendered view

  • Prepare the cameras according to our scene needs

  • Work with many cameras with different parameters

  • Control the part of the 3D world rendered...