In order to create realistic games, we must render scenes that project a genuine environment to the players. If we want to show a spaceship in a game, it will have to be similar to a real spaceship. Hence, we have to paint our models using textures and we must use different kinds of lights to illuminate them and to create amazing environments and effects. We must mix 2D images with 3D models. In this chapter, we will learn everything we need to know about the process of enveloping a 3D model using textures.
We will be able to take 3D elements from popular and professional 3D DCC tools and we will show them rendered in real-time on the screen with different textures, and enlightened by many lights. In this chapter, we shall:
Prepare the 3D elements to be enveloped by textures
Take advantage of 3D DCC tools to create 3D models with texture mapping coordinates
Understand how to work with many different complex textures
Control lights to give life to...