Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Project overview


In this chapter, we take on the role of an environment artist whose been tasked with creating an outdoor environment. We will use assets that I've placed in the example code as well as assets already provided to us by Unity for mesh placement. In addition to this, you will also learn some beginner-level design.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from the beginning to end. Here is an outline of our tasks:

  • Creating the exterior environment – Terrain

  • Beautifying the environment – adding water, trees, and grass

  • Building the atmosphere

  • Designing the level layout and background

Prerequisites

As in Chapter 1, 2D Twin-stick Shooter, you will need Unity installed on your computer, but we will be starting a new project from scratch.

This chapter uses graphical assets that can be downloaded from the example code provided for this book on Packt's website:

https://www.packtpub.com/books/content/support

In addition, the completed...