Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Slicing the sprites for our hero


Now that the scene is ready to go, we need to create our Player object. However, before doing so, we need to slice our Spritesheet.

Open the file roguelikeChar_transparent, which you can find inside the roguelike-pack/Map/Spritesheet folder. As you can see, this file includes everything that can be used by the character in our game:

The image contains seven sections of sprites, which are:

  • Bodies (undressed and some dressed examples)

  • Bottoms

  • Tops

  • Hair

  • Helmets

  • Shields

  • Weapons

To smoothly slice the sprites in Unity's Sprite Editor, we will need to manually divide the image to seven files using your favorite image editor. By doing this, each file will only contain one of the sections in a nicely enclosed manner.

For future reference, the image files should be named as follows:

  • Bodies: roguelikeChar_transparent1

  • Bottoms: roguelikeChar_transparent2

  • Tops: roguelikeChar_transparent3

  • Hair: roguelikeChar_transparent6

  • Helmets: roguelikeChar_transparent7

  • Shields: roguelikeChar_transparent4...