Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Health


Both the player spaceship and enemies need health. Health is a measure of a character's presence and legitimacy in the scene, typically scored as a value between 0-100. 0 means death and 100 means full health. Now, although health is, in many respects, specific to each instance, (The player has a unique health bar and each enemy has theirs.) there are nevertheless so many things in common, in terms of behavior, between player and enemy health that it makes sense to code health as a separate component and class that can be attached to all objects that need health. Consider Code Sample 3.3, which should be attached to the player and all enemies or objects that need health. Comments follow:

using UnityEngine;
using System.Collections;
//------------------------------
public class Health : MonoBehaviour
{
  public GameObject DeathParticlesPrefab = null;
  private Transform ThisTransform = null;
  public bool ShouldDestroyOnDeath = true;
  //------------------------------
  void Start(...