Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

How to create a 3D game


Creating 2D games is the best option for beginners and that is why we primarily focused on 2D games throughout the book, although almost everything that we have created for the 2D characters and platforms can be applied to 3D as well. But what makes 2D games more friendly to people just learning how to create games? Well, it is easier to find 2D images that we can use as game assets, and because with a simple knowledge of Photoshop, we are able to create our own assets or at least change the ones that we have found on the internet. On the other hand, to create 3D games, we need 3D models and we can also find some of them on the internet, but they need to be rigged if we want them to animate, and the animations need to be created on the 3D programs. Also, it is necessary to create the textures for the models, plus UV mapping the textures. All this takes time and when we start, the best way to learn is by creating many simple games to test different scripts, different...