Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Declaring a variable and its type


Every variable that we want to use in a script must be declared in a statement. What does that mean? Well, before Unity can use a variable, we have to tell Unity about it first. Okay then, what are we supposed to tell Unity about the variable?

There are only three absolute requirements to declare a variable and they are as follows:

  • We have to specify the type of data that a variable can store
  • We have to provide a name for the variable
  • We have to end the declaration statement with a semicolon

The following is the syntax we use to declare a variable:

typeOfData nameOfTheVariable; 

Let's use one of the LearningScript variables as an example; the following is how we declare a variable with the bare minimum requirements:

int number1; 

This is what we have:

  • Requirement #1 is the type of data that number1 can store, which in this case is an int, meaning an integer
  • Requirement #2 is a name, which is number1
  • Requirement #3 is the semicolon at the end

The second requirement of...